Era Game Reviews - Tomb Raider PC Game Review

Period Sport Opinions – Tomb Raider PC Sport Overview



In-depth PC recreation evaluate of Tomb Raider, a third-person shooter and platformer created by Core Design and printed by Eidos Interactive in 1996.

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35 thoughts on “Period Sport Opinions – Tomb Raider PC Sport Overview

  1. I remember my jaw hitting the floor, when a friend of mine showed me this on PS1, back at the day. Right after I had tried it, I went to buy my copy.

    Nowadays, the controls are horrible, but back then there was nothing like it…

    One of the biggest classics for me, among the first Splinter Cell on Xbox original…

  2. I played Mario 64 before I played Tomb Raider. I always tried to like Tomb Raider. But back then and to this day I can't figure out why they made the controls so horrendous.

    In Mario 64, it was pure joy to control Mario. That was never the case with Lara.

  3. I do think that the clunky controls and camera movement are integral parts of the Tomb Raider 1-3 experience. It completely changes the pacing of a game and immerses you in discovering and paying attention. The sequels that followed and keep on being published to this day have very fluent movement and camera control and what do you know? They are more like action games, than 3d puzzle-platformers.

  4. You mention music playing when you enter certain areas or during combat, but as far as I'm aware, none of the DOS version featured this, only the console versions had music during the levels.

    To get these musical cues with the DOS version, you either need to use Glidos and the PS1 music pack, or you need to use a patched copy of the executable along with a copy of a custom-made disc that includes the extra tracks.

    Also, two things about the Gold/Unfinished Business levels;

    1. For some reason, they are in the wrong order. The Atlantis levels, which are 3 & 4, were meant to be played first. That's why Lara is sliding down the same ramp at the start of the Atlantis levels as she is at the end of the last level of the original game. You can use a cheat or a saved game to jump ahead and play these levels first. Of course if you do, you can't carry the weapons over to the Egypt levels, but then you don't get extra weapons if you play them first anyway, so it's really no big loss.

    2. If you bought Tomb Raider Gold, which included the CD for the extra levels, you got cheated out of the ambient background audio for the extra levels. When you install it, it only puts the main program on the drive and the actual levels are still loaded off the disc. That disc doesn't have any audio tracks, so the extra levels are silent except for the normal sound effects. Use the downloaded copy of Unfinished Business instead and it will use the original game CD to provide ambient background audio during the levels.

  5. Guess it depends on one's gaming background, but as a person who generally doesn't enjoy action games and loves the original Tomb Raider games for their puzzle component, I find the controls in the 1st one a lot more intuitive compared to the remake (and yes, I'm talking keyboard here): I can always tell in which direction Lara is going to jump regardless of the camera movement, I can always tell at what point she is going to jump when making a running jump (precisely one block ahead) and thanks to that I can tell in advance which blocks are within my reach and which are not and plan ahead. And, unlike the remake, this game lets you climb all the blocks that you can reach even if it's not part of the developers' intention, which makes exploring so much more exciting. The remake is so streamlined that I don't feel in control of my strategy and it annoys the hell out of me, so as far as I'm concerned, it's not better (not to mention the toned down Atlantis levels that are so creepy in the original). Also, imo, the need to walk to the corner and peek out using the 'Look' key only adds to the game's atmosphere.

  6. I don't think that a map system would have taken any of that away. Just a map showing you what you've explored already would fit right in with the adventure theme. Doom had a map and that didn't take away from solving things for yourself or eliminate any of the difficulty first timers would have with mazes and things. It would simply be a tool the players could use to navigate the environment with a little more understanding of where they were within the world.

  7. i agree. The Harder the game, the more reward you get when you get it correct. todays games are waaaay too easy, i finish a level these days, im pretty much "meh….", i get a tomb raider one level correct,. well "YEE_ESS!"

    i agree, the camara was bad, and the controlls were as stiff on the seat as that classic 1970's Norton Commando Lara used in the game (i was most annoyed they replaced it with a ducati in anniversary)..but, i quess thats due to the tech of the time more than anything. Iconic

  8. I would agree with some of your complaints like shoddy camera angles, but a map system in my opinion would hugely take away from the game… its all about exploration and figuring things out for yourself… games today point stuff out to you too much, there is very little logical thinking anymore…. when stuff is not layed out on a platter like most games today, it gives the game higher replay value and longer game playing times too… imagine pop up text in TR1 explaining exactly what to do?

  9. God, just watching the jumps in this game can make me want to tense up. This was my first fully 3D game I played as a kid, and it's funny to think, it took me almost nine years to actually beat the damn game, even without the use of a guide. To this day, I just have to play this, at least every year or so, just to remember what it was like to be a kid and be terrified of gorillas, wolves, and horrible camera angles. 🙂 It still holds true to being a game that aged well with time, too.

  10. It was the new cool thing. It might have worked for people back then (not so much for me but I know Im in minority there) but it certainly hasnt aged well. Even classics like Mario 64 suffer from bad camera and controls.

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