Genshin Impact's grind takes a lot of the joy out of getting new characters

Genshin Affect’s grind takes a whole lot of the enjoyment out of getting new characters

Genshin Affect’s 1.1 replace features a ton of nice enhancements to the sport, however I used to be most excited for its two new characters: Tartaglia and Diona. Because it launched, there’s solely been one new face added to the free-to-play gacha RPG, and the chance to earn some new heroes with enjoyable new skills—like Tartaglia’s capability to modify between ranged and melee—was a giant incentive to avoid wasting up my valuable Primogems so I may spend all of them on the brand new Banner (Genshin’s model of lootboxes). 

The primary day that Banner went reside, I used to be fortunate sufficient to right away get Diona, a teeny-weeny bow person whose ice assaults additionally provide you with a strong defend and might even heal you. It ought to’ve been an thrilling second and an opportunity to vary up my staple roster of heroes and take a look at one thing new. However as soon as I began on the lengthy grind to get Diona right into a useable state, I shortly realized how Genshin Affect’s grind deflates the thrill of getting new characters.

Grind and gamble 

Taking time to experiment with a brand new character looks like I am actively hindering my development by the endgame.

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