Genshin Affect’s 1.1 replace features a ton of nice enhancements to the sport, however I used to be most excited for its two new characters: Tartaglia and Diona. Because it launched, there’s solely been one new face added to the free-to-play gacha RPG, and the chance to earn some new heroes with enjoyable new skills—like Tartaglia’s capability to modify between ranged and melee—was a giant incentive to avoid wasting up my valuable Primogems so I may spend all of them on the brand new Banner (Genshin’s model of lootboxes).
The primary day that Banner went reside, I used to be fortunate sufficient to right away get Diona, a teeny-weeny bow person whose ice assaults additionally provide you with a strong defend and might even heal you. It ought to’ve been an thrilling second and an opportunity to vary up my staple roster of heroes and take a look at one thing new. However as soon as I began on the lengthy grind to get Diona right into a useable state, I shortly realized how Genshin Affect’s grind deflates the thrill of getting new characters.
Grind and gamble
Since Genshin Affect first launched again in September, I’ve performed pretty obsessively and unlocked 15 of the 23 at the moment out there characters. However of these, solely 4 are above stage 50 and really able to combating the bosses or dungeons I must farm for loot to maintain on progressing to even greater ranges. I’ve leveled a number of characters to above stage 20, however most of them are sitting at stage 1 solely untouched. I wish to play these characters, however Genshin Affect actually punishes me for experimenting as an alternative of funneling all of my sources right into a crack-team of champions. It sucks.
As a substitute of leveling characters by combating monsters, the most important supply of expertise factors in Genshin Affect are particular playing cards you get as rewards from most quests and some endgame actions. After I first began enjoying, these playing cards have been in such ample provide that utilizing all of them typically meant making my characters too highly effective for the enemies I used to be going through on the time. I may take a personality from stage 1 to stage 40 in a number of seconds. Now that I am deep into Genshin Affect’s endgame, nonetheless, these playing cards are so uncommon and the expertise necessities so steep that my staff feels prefer it’s crawling ahead. If I need to have the ability to tackle its hardest challenges, just like the Spiral Abyss dungeon, I must spend these scant sources properly on my greatest fighters.
However that leaves virtually no room for experimenting with new characters, and that is extraordinarily irritating. A couple of weeks in the past, I used to be fortunate sufficient to get Klee from the promotional lootbox occasion happening on the time. She’s an especially highly effective Pyro mage who would make a superb substitute for Xianling, who I get pleasure from utilizing, however whose fireplace assaults are restricted—particularly as a result of I have already got highly effective melee characters like Keqing. I have been funneling sources into Klee ever since to slowly get her up to the mark, however it nonetheless looks like I am weeks away from really having the ability to use her in Genshin Affect’s endgame.
That is as a result of, typical to cellular video games, Genshin Affect limits how typically you’ll be able to purchase just about each useful resource essential to progress additional within the sport. Every part is tied to Resin, Genshin Affect’s much-hated system that limits how typically you may get rewards from profitable actions. As a way to get extra expertise level playing cards to stage up Diona or Klee, I’ve to repeatedly full a sure enemy encounter and spend 20 Resin to get the loot. However I can solely have 160 Resin at one time and it regenerates extraordinarily slowly. If I spend Resin farming expertise playing cards for Diona, meaning I will not be capable to spend that Resin on doing bosses that’ll progress my foremost characters (who I really must energy up). It is form of a shitty commerce.
As a result of every little thing is tied to Resin, taking time to experiment with a brand new character looks like I am actively hindering my development by the endgame. Each useful resource I feed to 1 character looks like a loss for an additional, which is a sense I do not get from too many free-to-play video games.
Even Warframe, which is infamous for being excessively grindy, feels much more beneficiant. After I earn a brand new warframe, I’ve to spend money and time upgrading it, however the bulk of that job may be blitzed by in an hour or two. However I’ve had Diona and Klee for weeks and I nonetheless cannot justify placing them in my celebration as a result of they don’t seem to be prepared. All of it feels unnecessarily restrictive and actually kills the thrill of getting a brand new character—which is already extraordinarily uncommon as a result of Genshin Affect’s lootboxes aren’t very beneficiant.
A part of the issue is that there is not any approach to take a look at out a brand new character exterior of a particular tutorial mode. I can put them in my celebration, however they will really feel like useless weight till I’ve invested sufficient sources to get them to the right stage. Leveling is just the start of the grind, although. I will additionally must grind to get them a half first rate weapon and a set of Artifacts to spice up their stats. It begins to really feel a bit a lot. However I do not wish to do all of that solely to appreciate I really do not care for the way this character gamers or that one other one would really be a means higher match.
I have been complaining about Genshin Affect’s Resin system because it first launched, however MiHoYo’s reluctance to make any significant adjustments to it (past growing the entire quantity barely) continues to hurt the sport. After I play card video games like Legends of Runeterra, for instance, getting a brand new card is extraordinarily thrilling as a result of I can instantly slot it into an present deck and profit from utilizing it. In Genshin Affect, although, new characters simply really feel like a trouble.
I desperately want there was some form of catch-up system that severely shortened the grind on newer characters. It is not that I count on I ought to be capable to flip anybody right into a top-tier fighter with minimal effort, however it sucks having half a dozen characters I would love to have the ability to experiment with however cannot as a result of sources are so closely restricted by Resin. Till that occurs, I really feel caught utilizing the identical 4 heroes I have been utilizing for a number of dozen hours. It actually undermines certainly one of Genshin Affect’s greatest strengths—its large roster of lovable and distinctive characters—when the sluggish grind to get them right into a playable state is so arduous.