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Unity3D GameDev Interview Questions

Posted on January 16, 2022 By Jason Weimann 33 Comments on Unity3D GameDev Interview Questions



Game Programmer Course: https://bit.ly/30ZtzrV 0:00 – Intro – Questions for Unity 3d Developers & 100k Update 1:45 – Update vs …

Gameplays Tags:gameplay engineer interview questions

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Comments (33) on “Unity3D GameDev Interview Questions”

  1. SeyAhYo says:
    January 16, 2022 at 11:58 pm

    Json

  2. bitbrain says:
    January 16, 2022 at 11:58 pm

    Pretty helpful. I think I got asked that update/fixedupdate question in my only unity/gamedev interview ever (so far, #2 in 1.5 hours, hopefully I have better luck this time).

  3. Zain Javaid says:
    January 16, 2022 at 11:58 pm

    Thank you for the information.

  4. Dude Narima says:
    January 16, 2022 at 11:58 pm

    It's also important not to just give an answer, but also show them ur thinking process.
    Just say everything you have in mind, like "If I do this, this will happen, so It'll break the system. But if I do this…"

  5. Justin Riccardo says:
    January 16, 2022 at 11:58 pm

    A question I was recently asked is what is the order of calls that happen when a game starts to when it ends. So example is its OnAwake()->OnEnable()-> Update()…ect.

  6. Captain Ricco says:
    January 16, 2022 at 11:58 pm

    Hey Jason. I need someone to make some game parts for a larger project. I will pay you for each part you help me create. Please help me to release my inner dev. I simply don't have the patience to sit for more than 20 minutes looking at all the crazy code for C# that make the magic happen. If you are ready, I only have the Basic version so we can start there. I need a simple landscape with some buildings and a forest and a desert with clouds in the sky, trees and rocks, and a simple character to start the adventure. Player is able to move about in any direction and jump and shoot with a simple and basic gun. There is a space ship ahead and the player will get inside and meet the crew. He will be made captain and the crew will follow his orders as they take off from the starting place and fly to a destination further ahead. An enemy ship will appear off the starboard bow and will begin an attack run. Player will defend and shoot the enemy ship. That will be the first piece. Pleas say you can do it.

  7. Vladimir Kuznetsov says:
    January 16, 2022 at 11:58 pm

    4:12 this is not correct. The FixedUpdate rate can easily be higher than game's framerate. It will stack multiple calls in between Updates simulating higher rate.

  8. Zain ul Abdin says:
    January 16, 2022 at 11:58 pm

    Is there any way we can practice coding specifically related to unity?
    If there is any helping material or website kindly do let me know

  9. Mirioma Ndubisi says:
    January 16, 2022 at 11:58 pm

    Pls show is a tutorial on how we can receive payment from Unity

  10. Conor Hynes says:
    January 16, 2022 at 11:58 pm

    Oh if only Fizzbuzz was asked and not crazy LC problems

  11. NEMO GAMES says:
    January 16, 2022 at 11:58 pm

    that's fuckin it??? im definitely applying

  12. Aaron Rumley says:
    January 16, 2022 at 11:58 pm

    since you asked about other videos to make, and I heard in another one of your videos that you aren't much of an artist….how do you deal with that? As a solo developer, what's your process on getting your games completed if you aren't much of an artist?

  13. Rodolfo Vitangcol says:
    January 16, 2022 at 11:58 pm

    Business Opportunity in Ruvol

    I have invented a Board Game [still unpublished and not yet out in the market] that I believe is guaranteed to be as challenging and exciting as CHESS. I called it “RUVOL.”

    It is my hope that one day Ruvol may surpass chess as the “Number One Board Game in the World.”

    The weakness of chess is it always starts in fixed positions that the opening moves become “memorizable.” In fact, not a few have so mastered the moves that they can play against their opponents “blindfolded.” It is for this very reason that the great Bobby Fischer introduced his so-called “Fischer Random Chess,” where the starting position of the pieces is “randomized” to make the memorization of openings impracticable. Fortunately, it is also for this reason that I invented Ruvol where “every game” has been calculated to be a challenging one to play.

    HOW IS RUVOL PLAYED and HOW YOU CAN MONETIZE IT?

    I detailed everything in my YouTube video. Here is the link: https://www.youtube.com/watch?v=jcqth0m3-R0

    BIG MONEY POTENTIAL IN RUVOL!

    It is worthwhile to note that the people who play chess will be the same people who will play Ruvol. In my Google search, I learned there are around 800 million chess players in the world. Even just a small percentage of these 800 million is good enough to earn big money from Ruvol either as an ONLINE GAME BUSINESS or as a PHYSICAL PRODUCT DISTRIBUTOR.

    You may contact me at: [email protected]gmail.com.

    Thanks and God bless!

    RODOLFO MARTIN VITANGCOL
    The Ruvol Inventor

  14. Ravel Tammeleht says:
    January 16, 2022 at 11:58 pm

    nice Tupac Shakur reference in the background 😉

  15. Jake Blakeley says:
    January 16, 2022 at 11:58 pm

    The question we always ask at my work is "what are singletons, and why would you use/not use them vs similar methods?"

  16. takashy87 says:
    January 16, 2022 at 11:58 pm

    I've been trying to get a Unity job for a while and so far I don't remember ever getting any Unity related questions during interviews . At least not in terms of the examples given in this video. Usually they're more general , if they even happen at all.

    I haven't had that many interviews for Unity positions, but from my experience they usually go 2~3 ways:
    – go over your background and maybe your Unity experience in general (personal projects only in my case) followed by a test
    – go straight into a Test without even bothering to have a call before it

    With the tests being the important part. Since I'm applying for a programmer position, usually the tests are mainly about writing good / clean code (sticking to SOLID and some patterns) and showing that you know your Unity stuff (like the things mentioned in this video). The tests usually end up being about making some kind of simple game or clone of an existing one., mainly just to get some code down that the company can check out (unless you already have some code you can share, I guess)

    Though it also seems to depend a bit on the type of games the company makes. Mobile game companies usually seem to focus just on code quality and knowledge, while the companies that work on PC / console games seem to be more interested in more technical / mathematical knowledge that are relevant to the games they make, rather than just being able to write good code.

  17. Miguel Anzola says:
    January 16, 2022 at 11:58 pm

    Have you ever met a god game dev who learned by himself with online courses? I started to learn C# last week, of course I know nothing but I've seen a couple interview videos and pages and I got to say all of them scared me af.

    Hell, I don't even know if I'll like programming, so I might find out I don't and be done with it, but even if I do end up liking it idk, seems too much more than I could learn from online courses tbh.

  18. Oleg Koposov says:
    January 16, 2022 at 11:58 pm

    Unity documentation says FixedUpdate is frame-independent. Always. If game fps drops below, it shouldn't affect fixedUpdate call frequency. Am I wrong?
    For example Thread.Sleep(50) in Update make my scene to run slower and I get from 2 to 4 fixedUpdate calls each frame.

  19. Alex Panov says:
    January 16, 2022 at 11:58 pm

    I just got an interview and these are the questions I was asked:
    – what things to consider while working with canvas?
    – what is async/await? how is it different from coroutines?
    – what is Dipendency Injection? Give an example of DI usage.
    – give an example of S and O usage from SOLID in Unity.
    – what is assembly definition and how to use it?
    – how to use git.
    – how to optimize sprites? how to optimize particles?

    This looks like general knowledge that every jun to middle dev should know.

  20. Zeeshan Qaswar says:
    January 16, 2022 at 11:58 pm

    Why did you came back to Visual studio from Rider???

  21. Francesco Alzetta says:
    January 16, 2022 at 11:58 pm

    Nice vid Jason! 😀 Just a little correction: in C# the % operator is the remainder operator, not the mod operator. The difference is slight, but for instance -1 % 10 will return -1, not 9 as you would expect from the mod operator.

  22. TwiConst says:
    January 16, 2022 at 11:58 pm

    can you explain about unity mobile game development?
    i was asking this for a long time. I am also using your website.

  23. Т1000 Youtube says:
    January 16, 2022 at 11:58 pm

    1 week ago

  24. Willian Araujo de Souza says:
    January 16, 2022 at 11:58 pm

    Hello Gamedev.tv, could you help me pfv ? in my project has a ball with an arrow directional, as I do for the Ball shoot only in the direction that the "tip" of the arrow is aiming please.

    i put a gameobject with collisor on tip ^^,

  25. thatonesnowboarde says:
    January 16, 2022 at 11:58 pm

    @Jason Welmann I do enjoy your videos, but I really really wish you would switch to dark mode on VisualStudio. Every time you switch to code its very bright

  26. A. Bobs says:
    January 16, 2022 at 11:58 pm

    Having been on a lot tech interviews and having given a lot, you mentioned one of the key things you should do for almost any question, and that's get more context. I've spoken with so many other interviewers and trainers who will deliberately ask a super vague question that cannot be answered correctly without the candidate asking clarifying questions. And even if the question is straightforward, what's really impressive is if you give several examples in different contexts.

  27. PA GAMES says:
    January 16, 2022 at 11:58 pm

    Hello Jason, for about 4 days I see blue circle that indicates that you uploaded new video, but nothing new. After I visit your channel page circle done, but in few hours appears again.

  28. FumetsuHito says:
    January 16, 2022 at 11:58 pm

    Jason I wanted to let you know that I consider you my mentor in game development (programming side) I learned a lot of concepts from you on how to think about Architecture
    and yet again I learned something new, the Json Serialization will make my saving logic more tidy and efficient

  29. YoutubeChannel says:
    January 16, 2022 at 11:58 pm

    I'm a bit late but congrats for 100k subs man!

  30. alex sevilla says:
    January 16, 2022 at 11:58 pm

    Congrats on 100k 🥳

  31. teh1archon says:
    January 16, 2022 at 11:58 pm

    I had a series of interviews last week. Design patterns and SOLID principles were a big chunk of these. But I was interviewed for a senior position so… Idouno how much to know these for junior positions is relevant but in my country DP are always asked no matter the level of the position.

  32. Tarrocan says:
    January 16, 2022 at 11:58 pm

    i really like your content, maybe u can make a Video about level Design and some tips do use texture , prefabs etc. would be really nice do see how u would do start Level Design especially preparation 🙂

  33. Amidofu Lue says:
    January 16, 2022 at 11:58 pm

    I was asked about the difference between Start and Awake, and the difference between Update and LateUpdate

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