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UE4 Tutorial: Class Explainer

Posted on February 6, 2022 By underscore 21 Comments on UE4 Tutorial: Class Explainer



Learn about the fundamental game classes used by Unreal Engine 4 from the Game Instance to the Player Pawn. This video is …

Gameplays Tags:gameplay framework ue4

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Comments (21) on “UE4 Tutorial: Class Explainer”

  1. Sharon Jose says:
    February 6, 2022 at 3:24 am

    this tutorial is backbone of ue4

  2. Jørgen says:
    February 6, 2022 at 3:24 am

    Great video!

    Do anyone here have any ideas where I could learn more about game framworks? Level loading systems, saving, best practices for game modes/controllers, c++ classes etc?

    I’m working professionally in games, but I really need to get a better grasp of what goes where, and what is most optimized to do when by what. Haha.

    Thanks in advance.

  3. Alex Drozd says:
    February 6, 2022 at 3:24 am

    Could use more elaboration on Player State

  4. Alexander Kartashov says:
    February 6, 2022 at 3:24 am

    nice wrapping it up, i've few prototypes and still have vague image of some of those as i've never made a multiplayer XD

  5. IllI lIIl says:
    February 6, 2022 at 3:24 am

    UE4 Tutorial: Class Explainer
    Thanks.

  6. ehab elbadry says:
    February 6, 2022 at 3:24 am

    very useful 🖤🖤

  7. Adam Kareem says:
    February 6, 2022 at 3:24 am

    Absolutely excellent tutorial. Thank you sooo much!

  8. Oleg Loshkin says:
    February 6, 2022 at 3:24 am

    TL;DR:
    class GameInstance: exists for the whole lifetime of the game
    class GameMode: exists for the duration of the level only (?). Exists only for the server side
    class GameState: client counterpart to the GameMode.
    class PlayerController: gathers inputs for a player, has a reference to a controlled Pawn(s). Client specific (?). One PlayerController can define control for multiple player Pawns (ex: gta: walking, driving, flying, same controller, different Pawns)
    class Pawn: player or IA controlled entity with a spatial representation in the world
    class Caracter: subtype of Pawn, with some basic movement functionalities
    class PlayerState: player specific data shared across all machines for networked games
    class HUD: attached to a PlayerController, can be used to store player specific variables (?)
    class SpectatorPawn: subtype of Pawn with flight movement
    class Level: client specific, NOT replicated, one per level, good place for level specific variables. Very useful because it can reference objects that are part of the level directly.

    Thanks for the awesome tutorial, would have spared me a day or so of messing around had I watched it before!

  9. It's not me, it's you says:
    February 6, 2022 at 3:24 am

    Why would each level has its own game mode? And what kind of information do game instances preserve?

  10. K A says:
    February 6, 2022 at 3:24 am

    holy cow.. I've been working on a game for a couple of weeks and was trying to figure all this out on my own.. so much time wasted. Thank you for uploading this, it was incredibly helpful!

  11. Niranjan Wagh says:
    February 6, 2022 at 3:24 am

    Can You please create a small game playlist which will use all of this class in some sort of way? It would be really great to understand each one of them in practice. I always struggles about deciding where to put my code and then end up editing most of the time.

  12. John Stuart says:
    February 6, 2022 at 3:24 am

    Why was it so hard to find a concise explanation as to what the player controller did?

  13. Take The Red Pill says:
    February 6, 2022 at 3:24 am

    you are a gentleman and a scholar!

  14. Heaven's Disciples Games says:
    February 6, 2022 at 3:24 am

    This is the most clear explanation I've seen so far on this topic.

  15. Whiz says:
    February 6, 2022 at 3:24 am

    Thanks for that man. I have been actively working in UE4 since Sep2020, but how do I wish I had stumbled on this video earlier. It could have saved a lot of nerves.

  16. Devailean says:
    February 6, 2022 at 3:24 am

    Must see before you get into UE4

  17. That0neGuyGames says:
    February 6, 2022 at 3:24 am

    Those likes though. Very very very Gooooood

  18. David Kirkpatrick says:
    February 6, 2022 at 3:24 am

    Great video! Sharing this out. Take notes and subscribe!

  19. GamingInSlowMotion says:
    February 6, 2022 at 3:24 am

    This is so underrated. Deserves more attention. Well done.

  20. Max Scoped says:
    February 6, 2022 at 3:24 am

    Can you plz make a tutorial on currency system

  21. Leklo Ononono says:
    February 6, 2022 at 3:24 am

    Im moving from unity to unreal because of network and unity is, hum, we shouldnt talk about that. And thank you so much for that video, i'm that lazy boii who script everything in a really messy way, and i usually end up with just like 2 or 3 scripts files on my unity games with just everything in em, so my first step on unreal are really difficult, i really needed to understand the class organization of unreal

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