***This is a re-upload with hopefully a better audio quality***
UE4 Gameplay Ability System for Blueprint Programmers is a series which allows you to leverage the UE4’s powerful Gameplay Ability System, without any C++ knowledge.
In this video, I will show you how you can send some custom calculation and data from Attribute Set Class to Character Class and use it inside of Blueprints. In this example, we take a look at applying Speed Debuff to Player Character and send the attribute info using Multicast Delegates
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