***This is a re-upload with hopefully a better audio quality***
UE4 Gameplay Ability System for Blueprint Programmers is a series which allows you to leverage the UE4’s powerful Gameplay Ability System, without any C++ knowledge.
In this video, I will show you how you can send some custom calculation and data from Attribute Set Class to Character Class and use it inside of Blueprints. In this example, we take a look at applying Speed Debuff to Player Character and send the attribute info using Multicast Delegates
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00:00 Intro
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https://github.com/archangel4031/GASTutorial
Playlist: https://www.youtube.com/playlist?list=PLeEXbS_TaXrDlqQv753CpKqDlpNXixFMg
Discord Server: https://discord.gg/nfkTafPJKK
Hello, could u upload your project file XD
Because mine computer hard to compile c++ with 8GB ram😅
best unreal lecture
Sorry if this is stupid question, but what is the difference between a Delegate and Event? Using examples form your tutorial: what is a difference (at the end) between OnSpeedChange and OnHealthChanged?
Setup is a little different, but the end result seems to be the same.
Are there some benefits to delegates that I don't see?
Thank you for this!