In this episode we take a look at gameplay tags, how to use them and what they can be used for in Unreal engine 4 and Unreal …

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In this episode we take a look at gameplay tags, how to use them and what they can be used for in Unreal engine 4 and Unreal …
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Can we use gameplay tags Ith AI the same way we use it on our main character, like for instance to specify certain types of attacks? I building a system with gameplay tags but I wondering about implementing it upon my AI, if that will work.
Also is it possible to apply gameplay tags within a behaviour tree?
I'm trying to reference an enemy's gameplay tags in my main character's blueprint to decide which buff he should get when killing it. I spheretraced the enemy in my main character blueprint and can't return the gameplay tags (confirmed they are applied to the enemy), do you know if its just not possible to get them as a reference outside of their own blueprint?
Great Vid but i'm not sure why i should use them. I feel like they are Enums but way more flexible and advanced, bit cant think of an example why to use them over like an Array of Enums. Could you give one?