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I would love more in depth videos on each of these archetypes. More specifically, I would love to see a focus on what skills you can work on and how you can start creating projects that highlight your skills to begin building a portfolio of projects to use to help get jobs.
Can you be all of them?
I have this weird condition where every time I see TF2 on a channel that isn't a strictly TF2 channel I get unreasonable happy.
four slides in a row was enough to make my chest flutter like no joke
System designers are probably the reason why my decks (in tcg games) or Mains in mobas keep getting nerfed 😒
I'm most definitely a content designer, but I've also been told that I'm extremely skilled as a level designer and an experience designer. I enjoy all three equally, but I find content design easiest – I just let my imagination do its thing and then I cut the fluff.
System or Content, System or Content… but also Level design.
Guess I'm a content designer, and a systems designer. Huh.
I feel like I’m a level designer
I'm a jeff.
Yeah, don't forget the gamer heart makes the 4th type.
I enjoy being a designer, but I am awful at writing. :c
The content designer part really called me out, but I like them all
Oooh i was slightly losing interest until i heard experience designers that got me is there any other name for this job? Or what should I go for if i go to college
I found out that there were different types of game designers in a game design interview. I was super nervious and when they asked "What type of designer do you want to be?" I'm pretty sure only dogs could hear my answer!! Still wonder how I managed to get the job …
I have learned that I am not a game designer
I like to exploit glitches and try silly strategies in games
Sound Design, please do a focus on non-music based sound design. More on the 'experience designer' in general, but for a narrower topic non-music sound.
With that out of the way, thank you for laying things out this helped me see where my own focuses, and weaknesses are.
Hey, just came to say, these videos helped me build a portfolio and get my first internship in game design. As someone who spent the last 7 years as a cook, I genuinely never thought this life was possible, and I just wanted to thank you for the help, and making me understand that if I want to make games, then I need to make games
I wouldn't say I'm any kind of these designers. This is an interesting view, however, I usually see people's skills divided into specific tasks that make up a game. The different types of game designers focus on, coding, art and animation, sound and music, writing for story and dialog, and lastly game design for levels or how the game's overworld is to the different challenges or side quests in the game are. So it's
Coding
Art/Animation
Music/Sound
Writing
Game Design
Those are the 5 arts that are usually utilized to make different kinds of games. Depending on what skill the game dev has is ually what they'll lean into for their games. Artists work on amazing looking games while writers may focus more on the story of their game. Musicians may work on rhythm games or adding beautiful music for other games. And coders usually experiment with mechanics and focus on adding a variety of different skills or inputs the player needs to go through the game, but generally tries make whatever is needed in the and makes it work. And well, game designers focus on making the game feel fair and fun, usually to make the game's experience amazing through its level design or anything else.
This may not really be accurate though, it's just my lens with how games are typically made.
Oh no… I like designing all those things.
What about art directors, they are the backbone of the games visuals. For example how are the level designers going to design a level if they don't know what the level theme is, and how are the other designers going to make the lore/puzzles/interactions if they don't even know what the characters look like, or what their traits are ( maybe there is a squid character that swims around to talk to NPC's, but then how will they know how the creature swims or it's limits). TL;DR art Designers are very important to the development of the game
I like that for Mobas you have a map that was mostly copied from another game.
nobody's gonna talk about UI Designers? i think it's pretty underrated
How about an episode about Zoey and the theory of adorable?
I think I'm all of them, I work alone..
Can we add the gremlin designer. The one too incoherent so you keep them in a cage and let them out once in a full moon to jot down some of the ideas they run through in a matter of a minute? And then try to piece them together as the designer retreats back into the cage condemning all the ideas he just gave?
I’m not entirely sure where I fit here, maybe content? Im a game design student myself and in all of the games I’ve worked on, I tend to focus in heavily on the art and visuals, but also the UI/UX, some level design as well, and scattering of narrative here and there (not sprawling backgrounds yet but smaller ones to set the story). However something not touched on here is I also always fall into team leadership and management roles, kinda like a film producer I guess? My design teams sometimes call me the creative director which makes me happy, but perhaps production, organization, and management like that falls outside of the actual design roles?
Ah yes, the 4 classes.
My interests lie in systems, technical and experience design.
Would love to see an in depth look at each of the designers describe in the episode!
How to break into the industry? Even in my 30s? XD
John 3.16-21 Jesus saves
Mmm. Level design… 😋
This didn't help at all.
I'm hype for all 4.
has been completely re-designing D&D to use a Two-Action system rather than Action + Bonus Action in my spare time just for fun. Hasn't actually played D&D in over a year
Yeah, I may be a Systems Designer. 😅
I'm interested in doing almost all of them not sure what I should do any suggestions? 🤔