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RTS Development Framework for Unity 3D – gameplay demo 1

Posted on January 18, 2022 By rtsdev Qwintyxia 5 Comments on RTS Development Framework for Unity 3D – gameplay demo 1



This video shows some gameplay of the RTS Development framework for unity 3D V5. This framework allows you to create your …

Gameplays Tags:unity gameplay framework

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Comments (5) on “RTS Development Framework for Unity 3D – gameplay demo 1”

  1. Erwin Bustillo says:
    January 18, 2022 at 7:25 am

    this asset include multiplayer ?

  2. Oztronix Aviation OZAV says:
    January 18, 2022 at 7:25 am

    —Why is Harvester passing through the Constructor unit, was the pathfinding done
    by the time of this video ?
    —BTW, do you have scroll-coasting scroll yet ?
    (by right -click hold, than move the mouse) (eg. Tiberian Sun scroll coasting)
    let me know, i can make for you C# script that does it, so you can easy implement,
    that feature too… 🙂

  3. Henskelion says:
    January 18, 2022 at 7:25 am

    Really nice work. Have you considered adding scripting for squad-based units? It seems like it'd be a crucial feature, given how most RTS games that feature infantry units these days use squads instead of individual units.

  4. SHBDL says:
    January 18, 2022 at 7:25 am

    Hello! Very great work! Ur forum isn't properly working 🙁 Will the release of version 0.2? You carried out a product support in the sense of an answer to small question's?

  5. Radu Ungureanu says:
    January 18, 2022 at 7:25 am

    Wow, this is really top notch. Graphics aside, the programming behind it is very good. Well done man!

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