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Let's make an MMO in UE4 – Part 5 (Our First Gameplay Ability)

Posted on February 9, 2022 By SabreDartStudios 40 Comments on Let's make an MMO in UE4 – Part 5 (Our First Gameplay Ability)



Today we will be creating our first gameplay ability (Light Grenade) for Serath. In this video I forgot to uncheck “Server Respects …

Gameplays Tags:ue4 gameplay cue replication

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Comments (40) on “Let's make an MMO in UE4 – Part 5 (Our First Gameplay Ability)”

  1. Slyex says:
    February 9, 2022 at 11:28 am

    Dude you are really insane, thanks for all the tips, all the hours of work and explanations , thanks a looooooooooot you give us the opportunity to express our creativity, thanks dude !!

  2. High Level Studios says:
    February 9, 2022 at 11:28 am

    Hey! I followed this course a few years ago when learning GAS. Today I came back to borrow your technique for projectile prediction. Thank you!

  3. Richard Lh says:
    February 9, 2022 at 11:28 am

    I need help, i followed the first 4 parts of this tutorial series and everything was working perfectly but after i saved and closed the project to continue the next day once i opened the project attacking and sprinting don't seem to be working at all. There are no animations or anything happening.

  4. Ciprian Ctin says:
    February 9, 2022 at 11:28 am

    Hi. I can't find the folder AbilitySystem on the Content folder …

  5. ACommonTitan says:
    February 9, 2022 at 11:28 am

    GameplayCue_HitImpact is not enabled any more watch this video after this one to show how to update the ability

    https://www.youtube.com/watch?v=H5D4gQVkKm4&list=PL3eBqMwkHPok1KgYuobV-DeVi9r_0iimH&index=41

  6. Brocori says:
    February 9, 2022 at 11:28 am

    This is awesome. You are super passionate about teaching haha

  7. Sami M. says:
    February 9, 2022 at 11:28 am

    1:03:43, 1:14:42 alien sound in the background – is that a fellow debugger? Thanks for these tutorials

  8. Verus LI says:
    February 9, 2022 at 11:28 am

    it helps!!

  9. tradde11 says:
    February 9, 2022 at 11:28 am

    Why do you not set breakpoints at specific places in the blueprints to debug? Much easier than "Print String" and you can examine variable values too.

  10. Danny Kay says:
    February 9, 2022 at 11:28 am

    I love these videos! I have learned more in the last few days watching your videos than I have trying to decipher the ActionRPG example in the past few months.

  11. F4n7aZy says:
    February 9, 2022 at 11:28 am

    Wow great job! Does it still work in 4.2

  12. Drake Walker says:
    February 9, 2022 at 11:28 am

    What's the difference between creating an ability to cause damage to player vs creating a line trace damage function and calling it and adding spell fx??? And replicating it?

    This ability system seems incredibly complicated and does almost the same thing as line trace dmg ? I'm still new so please help me understand thank you for your videos

  13. ThisConor says:
    February 9, 2022 at 11:28 am

    The grenade won't do damage every time I throw it. Not sure why.

  14. Danny B says:
    February 9, 2022 at 11:28 am

    In general, what are the necessary steps for implementing a new ability using UE4 gameplay ability system (GAS) regardless of how the gameplay is designed?

  15. Dirk Peeters says:
    February 9, 2022 at 11:28 am

    Hi, i have a problem that the action happens twice, when i trow first the animation is player by me damaging me and then at the AI but no damage. code looks the same as yours.
    thx

  16. Adam Thompson says:
    February 9, 2022 at 11:28 am

    On the replicated projectile, is there any later walkthrough on how you would do it in C++ with the bNetUseOwnerRelevancy?

  17. Kumcho Mecho says:
    February 9, 2022 at 11:28 am

    Yo Everything is working perfect except for the damge dealt.. it seems like it does damage to the NPC's only when it wants to .. Sometimes when I throw the projectile it does damage and sometimes it doesn't. Help .. ;c

  18. crossmr says:
    February 9, 2022 at 11:28 am

    1. Is this easy to integrate into an existing project?

    2. is this single player friendly? I'm building a single player open world game.

    3. Do I need to parent to your classes if all I really need access to is the Ability system? I've been doing my head in staring at Action RPG for for the last couple days and my god is it obtuse, like every class wraps around back on top of itself, it's impossible to find the end of the snake and work your way back.

  19. Aidan Thomas says:
    February 9, 2022 at 11:28 am

    How would I be able to create the grant ability blueprint node without having to get the OWS plugin

  20. hugo lopes says:
    February 9, 2022 at 11:28 am

    im not give damage in mobs

  21. Farkas Vilkas says:
    February 9, 2022 at 11:28 am

    the first ability is complex ability… 100500 blueprints, effecs, tags, cue, abilities, two bullets… for one skill… this hardcore for one skill?
    no gas it is simplier

  22. liteglow2000 says:
    February 9, 2022 at 11:28 am

    In part 3 you talked about view distance, but I cant find out in where you change this ? In my map (4 tiles) they load and unload all the time.. I want them all to load togheter.

  23. bozthekiller says:
    February 9, 2022 at 11:28 am

    Ive gone through the video about 5 times now and cannot see where Ive gone wrong. The animation plays but no projectile comes out and no effects happen. At a complete loss on this one been working on it for at least 3 hours rewatching every second of the video and I dont see any difference between your code and mine. Any help would be appreciated!

  24. Brian Silvas says:
    February 9, 2022 at 11:28 am

    Where could I look to debug, it is not doing any damage, everything is identical to the video? Thanks

  25. Digital Alchemyst says:
    February 9, 2022 at 11:28 am

    So I have followed this series to a perfect T up this point ( aside from using my own map instead of the blank 9 tile you provided,) I have run through the video once just watching, again setting it up along side you, and now 2 more times checking everything, ( it does get a bit confusing with the dumping of the hit effect BP ) but at this point i am sure my blue prints match your perfectly, How ever one major problem with the results

    None of my particle systems spawn. Character does the casting animation, cool down takes it time before i can recast, but nothing comes out, and since the dmg is based upon my projectiles collision no damage, no second particle spawn for the hit. If anyone has any ideas on this please help. I am stuck on this one, I cant see any reason for it not to spawn the projectile.

  26. Hope Stalle says:
    February 9, 2022 at 11:28 am

    Hi
    I'm having an issue with my health bars updating. I am running UE4.21. I've reviewed the video, triple checked everything to match yours, as well as my own print string troubleshooting, which verifies everything is activating and working correctly. However, my health bars still aren't updating. Do you have any ideas on what might be causing this?
    Thanks again for the tutorials, I'm self taught, and your insight is invaluable.
    – Hope

  27. RRR says:
    February 9, 2022 at 11:28 am

    So been through the video several times now and for some reason i cannot get the ground effect to work. I can get the ball that i throw at them but not the ground effect. Any idea what part of the prints might have something to do with that?
    *Figured it out had to move WorldStatic, WorldDynamic, Pawn and PhysicsBody into block on spheres in projectile BP's.*

  28. Christopher Spencer says:
    February 9, 2022 at 11:28 am

    Edit > Plugins > Gameplay > GamePlay Abilities…

  29. Exdraz says:
    February 9, 2022 at 11:28 am

    Hello, Are you using the gameplay ability system with no c++ ? Thanks

  30. Siege says:
    February 9, 2022 at 11:28 am

    Using 4.21 I cannot apply damage. I cannot see anywhere that I differ from what you have shown and it definitely runs the ApplyGameplayEffectTotTarget (I have a print string after it and before the completed for loop which indicates the amount of targets – it's accurate and the 'dissolve' effect shows on the effected NPCs) – for some reason the LightGrenadeAOEDamage just does not apply…
    EDIT: I'm getting somewhere – when playing with 2 characters, if I attack the 2nd character the attacking character sees the effect, but the receiving character does not. This means that the server isn't actually applying any damage?

  31. DevAddict says:
    February 9, 2022 at 11:28 am

    Where does the RPG Wait Event come from? I must have missed where I create that

  32. DevAddict says:
    February 9, 2022 at 11:28 am

    Can you do a melee attack? I can't seem to get it to work. It works fine if I do server side, but if I run as dedicated server, it doesn't apply the damage to the target. Need to see how you would set that up

  33. Franco Barrera says:
    February 9, 2022 at 11:28 am

    I can´t find the gameplay window when i right click, help me please! :c

  34. JuStiCe1er says:
    February 9, 2022 at 11:28 am

    At the end my ability makes sometimes damage sometimes not and I need to shoot maybe 10 times before to make any damage . I don't see where a make a mistake .

  35. Thomas Alvarez says:
    February 9, 2022 at 11:28 am

    Jesus thank christ i have been trying to get into making mmos n this is recent praise the lord

  36. absol_89 says:
    February 9, 2022 at 11:28 am

    Was looking at the gameplay notify static class and it has #include "GameplayCueNotify_Static.generated.h" where the source file is not found in the (at least my) solution.
    This makes red squiggly lines under lines like this, maybe this is why the OnExecute thing is not triggering correctly? I am a noob though, just scratching my head 😀
    UFUNCTION(BlueprintNativeEvent, BlueprintPure, Category = "GameplayCueNotify")
    bool OnExecute(AActor* MyTarget, const FGameplayCueParameters& Parameters) const;

  37. Clarence Chamorro says:
    February 9, 2022 at 11:28 am

    Thanks for uploading! I am learning a ton from your videos. will you be running us through the setup to package the game?

  38. Insane Cuckooman says:
    February 9, 2022 at 11:28 am

    please never delete these 🙂 they are so helpful

  39. R3KLESS GAMING says:
    February 9, 2022 at 11:28 am

    yeah very interesting video series . only small gripes is you are showing us how to make the ability but not really explaining what any of it does as you are doing it. i know you go over this in a different video but it would be nice to see how it all links together as your doing it. The other thing is yes i understand that you are promoting your system but would have been nicer if you did this with just a normal project because otherwise people not using your project cant follow along as we wont have them custom functions you created or even know why you created them etc.other than that awesome stuff thanks

  40. Jan Amdal says:
    February 9, 2022 at 11:28 am

    Hi. This is awesome!! Would be nice if u could show us how to learn spells by pickup a spellbook or something;) Big thanks!

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