In this episode of the Unity Prototype Series, we demonstrate how we created a prototype that showcases the implementation of a …

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In this episode of the Unity Prototype Series, we demonstrate how we created a prototype that showcases the implementation of a …
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Very nice
i tried to import it in but it will not work.
Thank you so much i love these games
Ahh best game engine
where's the full course???? the link its only for some effects things…
Why is this here?
where is link? i would like a download this project
Can anyone just tell me where can I find the full tutorial of this? Thankyou!
Mix and Jam?
What this is free
In this video, the way you explain it here is much better than on the Unity Learning page. Shame as it's needed 🙁
I don't know if something is wrong with me, but I still don't understand how to implement certaing things to my "game"
And how to make units' descriptions appear after selecting units?
I would like to follow this course but when I click the link I only see "Polishing the City Builder" and some other unrelated topics. Where did the assets used, selection behavior, character ai etc go to?
This is online or offline
Im making a game to finish my studies, I choose Unity and I wanted to do a RTS, simple but one that I can improved and make bigger, thank god I found this video and channel, thank you
So excited to do this course, thanks for making such amazing resources for us all team 🙂
This brings Age of Empires Memories back!! Thanks maybe I develop my own Strategy Game soon 👌
This is the type of game I have been trying to make off and on for the last four years. I've gotten stuck on a few things and this project will definitely help me by some things I got stuck on — thank you!
Box selection feels glitchy, a frostum is needed for a nice feeling. also, I would have loved to see a fog of war as my solution broke my framerate back then and I saw everything online, dynamic mesh and dynamic texture, following the camera or static over the whole map, everything with huge framerate impact and poor visual quality. I still can't explain these nice circles around units with huge armies from 1995 titles.