Skip to content
  • Home
  • Privacy Policy
  • Contact us

Gamesplays and Game Reviews

Find gameplays for your favorite games

  • Hell Let Loose Gameplay – Carentan [1440p 60FPS] Gameplays
  • Doom TEST : Notre avis en 3 minutes – GAMEPLAY Gameplays
  • First Look at Bayonetta 3 Gameplay – Nintendo Switch Gameplays
  • Midnight Club: Street Racing 100% Completion Gameplays
  • First To Life – Max Levels Gameplay Trailer Android, iOS Levels Update FTL1GP5 Gameplays
  • Counter-Strike 1.6 Gameplay #1 [No Commentary] Gameplays
  • ALCHEMIST ADVENTURE PART 1 SERIES X Gameplays
  • LE VILLAGE DE NARUTO EST ARRIVÉ SUR FORTNITE ! Gameplays

Core loops – Simple Game Design

Posted on February 20, 2022 By Matthew Palaje 36 Comments on Core loops – Simple Game Design



Hey everyone! In this video I discuss core loops and how they may help you come up with new ideas whilst designing games! I called this simple game design as I hope to take game design concepts and explain them in a very easy to understand way.

I hope you enjoy the video!

Mark Cerny method video: https://www.youtube.com/watch?v=QOAW9ioWAvE

Social media:
My Blog: https://www.matthewpalaje.com/development-blog/
Twitter: https://twitter.com/Matthew_Palaje
Instagram: https://www.instagram.com/matthewpalaje/
My Android game: https://play.google.com/store/apps/details?id=com.MatthewPalaje.Unknown&hl=en
Website: http://matthewpalaje.com/

Gameplay footage:
SuperHot – Recorded Games – Free To Use Gameplay -https://www.youtube.com/watch?v=1XZ5TwfvPYA&t=21s
Diablo 3 – Free To Use Toxic Gameplays – https://www.youtube.com/watch?v=1WAeT3WJF4s&t=370s
RocketLeague – No Copyright Gameplay – https://www.youtube.com/watch?v=CwpAZApK81A&t=6s

Music:
Raymond A.F. Cripps – Moonrise

Gameplays Tags:beginner game design, coming up with game ideas, core loops, Core loops - Simple Game Design, diablo 3, game design, game design core loop, game design tutorial, Game Development, gameplay loop, indie game design, indie game development, Matthew Palaje, rocket league, simple game design, super hot, Tutorial, Unity 5, Unreal Engine 4

Post navigation

Previous Post: Star Wars KOTOR Gameplay Highlights
Next Post: Popular Anime lore meme compilation #1

Related Posts

  • DEUS EX : Mankind Divided – Gameplay PS4 ! Gameplays
  • Unreal Engine 4 Tutorial – Sound Cues Gameplays
  • fnaf AR trade Gameplays
  • YOGIART ANIMATION – Nag Face Reveal na!? Grabe! 101% TOTOO | Nakakagulat! | Pinoy Animator Gameplays
  • Ajjubhai iPhone Play First Duo Gold Gameplay with Amitbhai – Garena Free Fire Gameplays
  • GTA: San Andreas HD | Gameplay Xbox 360. Gameplays

Comments (36) on “Core loops – Simple Game Design”

  1. Matthew Palaje says:
    February 20, 2022 at 9:35 am

    Hey everyone! I've been a little sick this week so hopefully I didn't make too many mistakes in the video. I found core loops to be an interesting topic and thought I'd share what I know on them so far. I hope you enjoy the video!

  2. Joseph Moore says:
    February 20, 2022 at 9:35 am

    This is an excellent method to use for understanding the games you play and adapting their designs to your own. Don't shy away from examining the development of games you play.

  3. Aussie Raver says:
    February 20, 2022 at 9:35 am

    4:30
    Absolutely agree!

  4. Michael Q says:
    February 20, 2022 at 9:35 am

    h guesrgfuya rgq euyfydqtfe rqwe rwet rgetyg eruygbqerui th9eua ht4je ny rtj jhynh uitjr
    cyt ftzsdfyuagew me oboxcpobnpsdui hfyudbh cnnooob'

  5. Kay Flow says:
    February 20, 2022 at 9:35 am

    Definetly agree with approaching prototyping / testing a mechanic before the design doc

  6. HelloJinxie says:
    February 20, 2022 at 9:35 am

    What was wrong with Borderlands 2 footage?

  7. Roy Magariños says:
    February 20, 2022 at 9:35 am

    Hi, as my experience as a product manager for videogames, we call this Game Mechanics, rather than Core Loop. As they do not show progress on its own but consist on the chain of actions that creates gameplay. They Game Mechanics may be also part of a Game Loop, which consist on a chain of actions with a specific goal, but the goal means a part of the progression. For example, looting means nothing with out the equipment mechanic, or the NPC shops mechanics. Buying an item, Disenchanting an item, Selling an item are all game loops that uses the Looting core mechanic.

    A Core Loop in Diablo III may be advancing toward diablo, and the Critical Events may be beating specific bosses (storytelling) and to do so you need to perform all Game Loops to increase your power, but also learn all game mechanics to perform better.

    I explain it here: https://www.youtube.com/watch?v=_hUpwpiTeXI

    hope it works for you!

  8. TWU Oliver says:
    February 20, 2022 at 9:35 am

    Thanks for sharing this, sounds like a brilliant way to create simple and original game play.

  9. Inside Man says:
    February 20, 2022 at 9:35 am

    I guessed every game 🙂

  10. Gibe Mass says:
    February 20, 2022 at 9:35 am

    Core loop of Eve Online?

  11. Retrx says:
    February 20, 2022 at 9:35 am

    The nostalgic feeling I have while watching your older videos 😭😭

  12. ShockingShotsArchive says:
    February 20, 2022 at 9:35 am

    Do all core loops only have 4 steps? Or is it possible to have more or less? If it is possible to have more or less, what would you recommend as a limit?

  13. Kombiice says:
    February 20, 2022 at 9:35 am

    Wppüs! Watched this already!

  14. Bảo Hà Phạm says:
    February 20, 2022 at 9:35 am

    Cool

  15. Abid says:
    February 20, 2022 at 9:35 am

    I know others have said this,but do a video about Lighting PLEASE!!! I need to know. Great vid by the way!

  16. Short Game Thoughts says:
    February 20, 2022 at 9:35 am

    I agree that the design document is a waste until you know if the core loop is fun. That is such a key aspect many people get backwards. "In your mind" being cool doesn't matter. Only once you build a prototype should you commit to writing a bunch of docs. And the prototype should be an MVP (minimum viable product). You don't need 5 enemy types, and 10 weapons. One of each is good enough.

  17. Oleg Pavlov says:
    February 20, 2022 at 9:35 am

    You should speak louder. Great video by the way!

  18. TCMOREIRA says:
    February 20, 2022 at 9:35 am

    This video was very well put together!
    I'm adding it to my Game Design Playlist.
    I'm subscribing in the hopes that you'll create more wonderful Game Design videos like this one.

  19. Kessus says:
    February 20, 2022 at 9:35 am

    I found out that creating games just for the sake of popularity is only making them less enjoyable. When I think of a game that I want to make, the first question that I ask myself is would I be thrilled to play a game like that. It's a really old method but it still works the best at least in my opinion. Most companies like Ubisoft dropped that policy for the sake of creating games that are trendy and that people will play. Unfortunately we can see where it leads. As a player I can relate to a portion of the gamer community and ensure that they will like my game. Another person in my game creation team can relate to another group of players and he can make his own adjustments to the idea that will suit their needs. That way with only a few people in your team, you can create a very enjoyable game for everyone 🙂

  20. TommyTarkov says:
    February 20, 2022 at 9:35 am

    looks polishable

  21. HoloMemoria says:
    February 20, 2022 at 9:35 am

    Thank you. I was just having a headache on how to design core mechanics when I saw your video. It gave me ideas and ease of mind. Once again, thank you!

  22. Mike Custalow says:
    February 20, 2022 at 9:35 am

    Pretty crazy that you mentioned the character has psychic abilities. I was thinking within the first 5 seconds of the video 'Why hasn't anyone remade or emulated anything close to the game Psy Ops. That game was bad. ass. I remember my favorite thing to do was to creep up on a room full of soldiers and TK one of them around the room into all the others. That game was dope.

  23. ZeroChan says:
    February 20, 2022 at 9:35 am

    thx for existing man

  24. Clairvoyant81 says:
    February 20, 2022 at 9:35 am

    Perhaps I'm mistaken, but the primary change from Diablo-likes to Borderlands, IMO, is the change of perspective from isometric to first person. The rest of Borderlands is pretty much a carbon copy of Dialob. (As your gameplay footage shows, Diablo contains the "shoot enemy" variation already.)

    Other than that, your main point seems very sensible. I'll definitely give it a try. Thanks for the video.

  25. RangeCS says:
    February 20, 2022 at 9:35 am

    Rocket league with planes would be cool lol

  26. TheBackstreetNets says:
    February 20, 2022 at 9:35 am

    I love your commentary videos. Please continue to make them!

  27. Raymond Cripps says:
    February 20, 2022 at 9:35 am

    Great advice, Matt!

  28. Pryzm says:
    February 20, 2022 at 9:35 am

    I have been watching your videos recently, but had not released you created Super Hot- great game! Plus you sound like a fellow Aussie, so a thumbs up just for that 🙂

  29. DevilBlackDeath says:
    February 20, 2022 at 9:35 am

    I think the classic design document is almost pointless for indies anyway (or at least sub-5 developer teams, above 4-5 developers it ca be quite useful). Making a list of your ideas then scrapping them as you test them and keep or remove them is probably a better idea. A design document will be useful once you have defined ADN refined your design, so everyone is on the same page, but communication is so tight in a 2 to 4 team (and exclusive in a one man team) that the same goals can be achieved with other simpler and more efficient techniques for small groups IMHO ^^ That was m 2 cents 😛

  30. Murilo Omni Filmes says:
    February 20, 2022 at 9:35 am

    I just discovered your channel and super excited to see you using UE4 for your projects, just subscribed and looking foward your next projects!

  31. Purple Masque says:
    February 20, 2022 at 9:35 am

    great video, please make a video for lighting mobile games in unity : )

  32. CoderJoe says:
    February 20, 2022 at 9:35 am

    Nice video! I liked the way you explained the idea of a main loop. I used to do something like this to help understand the flow of the game. I often drew up a chart showing how one screen would follow into the next but I never thought about taking that concept to design gameplay.

  33. Kinos141 says:
    February 20, 2022 at 9:35 am

    Great video.

  34. Design'y Bits says:
    February 20, 2022 at 9:35 am

    Amen, prototype first, verify the fun then make the GDD.

  35. S G says:
    February 20, 2022 at 9:35 am

    Hi Matthew ! Would you be so kind to create a video about how to get the nice illumination system you have in your games? I mean, what we should use for Lowpoly games and what we should use for other games ! Thank you

  36. Charlie and Evvie says:
    February 20, 2022 at 9:35 am

    Can u make a series of making a simple game

Comments are closed.

Recent Posts

  • Sandstorm vs Wrenchd – Losers Top 8 – Winter Championship NA 2020
  • Battlefield 1 – E3 2016 Official Gameplay Trailer | PS4
  • How much destruction is there in Battlefield 1?
  • Battlefield 1943 Gameplay in 2021
  • Battlefield 1 en 2021 : Pourquoi vous devez y jouer avant le prochain Battlefield !

Recent Comments

  1. Untitled on Sandstorm vs Wrenchd – Losers Top 8 – Winter Championship NA 2020
  2. Eomer Simbajon on Sandstorm vs Wrenchd – Losers Top 8 – Winter Championship NA 2020
  3. Anthony Duck on Sandstorm vs Wrenchd – Losers Top 8 – Winter Championship NA 2020
  4. Marlo on Sandstorm vs Wrenchd – Losers Top 8 – Winter Championship NA 2020
  5. Ckyx8 on Sandstorm vs Wrenchd – Losers Top 8 – Winter Championship NA 2020

Archives

  • May 2022
  • April 2022
  • March 2022
  • February 2022
  • January 2022

Categories

  • Gameplays
  • Hotline miami *Full game* Gameplay playthrough (no commentary) Gameplays
  • Dark Souls 3 PS4 vs Xbox One Gameplay Frame-Rate Test Gameplays
  • Grand Theft Auto San Andreas Definitive Edition Gameplay I Fedelobo Gameplays
  • SHADOW OF THE COLOSSUS PS4 – O Início de Gameplay no Modo Hard, em Português PT-BR! (PS4 Pro 60fps) Gameplays
  • Unreal Engine 4 Gameplay Ability System: не только для MOBA / Егор Новиков @Social Quantum Gameplays
  • Hunting Simulator | PS4 Gameplay Part 1 Gameplays
  • Hunt: Showdown – Before You Buy Gameplays
  • ACC : SPA-Fighter ! VR+DOF Reality P3 Motion Simulator Gameplays

Copyright © 2022 Gamesplays and Game Reviews.

Powered by PressBook News WordPress theme

We use cookies on our website to give you the most relevant experience by remembering your preferences and repeat visits. By clicking “Accept”, you consent to the use of ALL the cookies.
Do not sell my personal information.
Cookie SettingsAccept
Manage consent

Privacy Overview

This website uses cookies to improve your experience while you navigate through the website. Out of these, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may affect your browsing experience.
Necessary
Always Enabled
Necessary cookies are absolutely essential for the website to function properly. These cookies ensure basic functionalities and security features of the website, anonymously.
CookieDurationDescription
cookielawinfo-checkbox-analytics11 monthsThis cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Analytics".
cookielawinfo-checkbox-functional11 monthsThe cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional".
cookielawinfo-checkbox-necessary11 monthsThis cookie is set by GDPR Cookie Consent plugin. The cookies is used to store the user consent for the cookies in the category "Necessary".
cookielawinfo-checkbox-others11 monthsThis cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other.
cookielawinfo-checkbox-performance11 monthsThis cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Performance".
viewed_cookie_policy11 monthsThe cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. It does not store any personal data.
Functional
Functional cookies help to perform certain functionalities like sharing the content of the website on social media platforms, collect feedbacks, and other third-party features.
Performance
Performance cookies are used to understand and analyze the key performance indexes of the website which helps in delivering a better user experience for the visitors.
Analytics
Analytical cookies are used to understand how visitors interact with the website. These cookies help provide information on metrics the number of visitors, bounce rate, traffic source, etc.
Advertisement
Advertisement cookies are used to provide visitors with relevant ads and marketing campaigns. These cookies track visitors across websites and collect information to provide customized ads.
Others
Other uncategorized cookies are those that are being analyzed and have not been classified into a category as yet.
SAVE & ACCEPT