Epic’s Chris Murphy explores how Unreal Engine’s Blueprint allows developers to create high-end effects that impact many areas …

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Epic’s Chris Murphy explores how Unreal Engine’s Blueprint allows developers to create high-end effects that impact many areas …
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AMAZING! IT EASY TO REPRODUCE! THANKS!
if i lose you, you have my apologies.
cool that gets me no where, thanks for the apology.
this seem to be exactly what i'm looking for ^^
THIS IS EXACTLY WHAT I NEEDED THANK YOU SO MUCH
How do we save all those landscape modification at Savegame class when we play the game later and don't want to lose those modifications ?
Every time I watch one of these, it sounds like they set up unannounced in a mall and just started presenting to a bunch of people that have no interest.
Who knows how to make it work woth world composition? Cause I made it work with simple landscape and got no results with world comp
He says it'll be in learn tab and content examples but there's no such material.
How is the render target fading out towards the end of the streak? Cant figure that part out.
Question: Is it possible to apply this to other meshes like other players and not just the ground?
Does anyone have any idea of what was the Material Function? I mean what was in it? I have most working but trying to get this to work with my 7 layer terrain material is failing. Also I am working in UE4.24.
Oh my god, can you imagine how fun this stuff is when you know all the tools well? You can craft ANYTHIIIIING
BRAVO
i had to pause this, and say thank you, i dont this guy, but it's the first time an unreal engine's video do exactly what we expect you to do: teach. thank you sir
Give that man a medal
This guy would skyrocket in ue4 development popularity if he started a tutorial series. He knows EXACTLY what he is doing and it's insane
It is very interesting and working well. Actually i like it, but still i have some critics about it. In my opinion, it is just a "make it work" but not realy an overhaul solution. I think if you would like to have effects like this one, you should think about creating a well structured architecture and optimize all your basic maps where yours inherit from.
I experienced having a well organized and planned architecture for shaders is important for a good performance.
Hope it didn't sound too precocious, just wanted to add some "keep in mind stuff"
u are a good
Z is for Zed : ) Stay safe down there!
Could we maybe get some keywords added to the description so as to get this to come up on search engines? Something like: Ue4 render target landscape deformation laser beam blueprint.
This is AMAZING!!!
He looks like the guy that sings seven nation army lol
Great Tutorial. Can I add paint with texture mask ?
I have tried to do so, but to remove the distance node it painted the entire map. Any idea that can help me.
does anyone know the video where he makes the beam particle??
У вас скоро ораторы засыпать будут. Это был ваш самый сонный работник?
This is so cool!
I would love to see how to apply this to the “boy and his kite” demo (the landscape material). I can’t seem to apply this effect to the landscape material at all.
So how would one do this for none uniform sizes if it’s not the magic 50400 number?
So this is the only way to “semi” interact with grass (Not foliage) have to look/get into this.
The tutorial was awesome, but would you please make a tutorial for material for charredGround.
the EMUs Won the World War ( ͡° ͜ʖ ͡°)™
He look a bit like Michael Jackson 0.0
Best tutorial I've watched so far.
10 meters not 1024 cm, just 1000, but this awsome, thank you
grass that cares lol
Damn, the speaker is awesome !! So much knowledge in such a little time
My man…. Let me just take a portion of your knowledge on this stuff… just a portion… and I think I would be good. Amazing presentation! Looking forward to more videos from Chris!
WOW! Chris Murphy you are the man! Thanks
This is awesome! any idea how to make it so the lava that pre-exist on the map doesn't flow into the newly generated lava being created on the map ?
Nice job
Chris Murphy, you are a legend mate. I'm still doing your courses on UDEMY. Packed full of juicy goodness.
fast and smooth… mostly 😀
One talented man right here. Check out his Udemy course if you haven't seen it.
Actually, Chris, most of us that are new to this, and wanting to learn VFX, not land, are looking at those weird box/nodes and wondering what those are in the first place.