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Building High-End Gameplay Effects with Blueprint

Posted on January 11, 2022 By Unreal Engine 44 Comments on Building High-End Gameplay Effects with Blueprint



Epic’s Chris Murphy explores how Unreal Engine’s Blueprint allows developers to create high-end effects that impact many areas …

Gameplays Tags:gameplay effect

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Comments (44) on “Building High-End Gameplay Effects with Blueprint”

  1. Artur Nilin says:
    January 11, 2022 at 2:31 am

    AMAZING! IT EASY TO REPRODUCE! THANKS!

  2. Rick S says:
    January 11, 2022 at 2:31 am

    if i lose you, you have my apologies.

    cool that gets me no where, thanks for the apology.

  3. Alexander Kartashov says:
    January 11, 2022 at 2:31 am

    this seem to be exactly what i'm looking for ^^

  4. Michel_dg says:
    January 11, 2022 at 2:31 am

    THIS IS EXACTLY WHAT I NEEDED THANK YOU SO MUCH

  5. Anderson K M says:
    January 11, 2022 at 2:31 am

    How do we save all those landscape modification at Savegame class when we play the game later and don't want to lose those modifications ?

  6. Funkhauzer says:
    January 11, 2022 at 2:31 am

    Every time I watch one of these, it sounds like they set up unannounced in a mall and just started presenting to a bunch of people that have no interest.

  7. Sapp Ornitier says:
    January 11, 2022 at 2:31 am

    Who knows how to make it work woth world composition? Cause I made it work with simple landscape and got no results with world comp

  8. Sapp Ornitier says:
    January 11, 2022 at 2:31 am

    He says it'll be in learn tab and content examples but there's no such material.

  9. mark fitzpatrick says:
    January 11, 2022 at 2:31 am

    How is the render target fading out towards the end of the streak? Cant figure that part out.

  10. Commander Graham says:
    January 11, 2022 at 2:31 am

    Question: Is it possible to apply this to other meshes like other players and not just the ground?

  11. Morris Olmsted says:
    January 11, 2022 at 2:31 am

    Does anyone have any idea of what was the Material Function? I mean what was in it? I have most working but trying to get this to work with my 7 layer terrain material is failing. Also I am working in UE4.24.

  12. Mike Asterios says:
    January 11, 2022 at 2:31 am

    Oh my god, can you imagine how fun this stuff is when you know all the tools well? You can craft ANYTHIIIIING

  13. Ryan says:
    January 11, 2022 at 2:31 am

    BRAVO

  14. lokh z says:
    January 11, 2022 at 2:31 am

    i had to pause this, and say thank you, i dont this guy, but it's the first time an unreal engine's video do exactly what we expect you to do: teach. thank you sir

  15. Paulo Samurai says:
    January 11, 2022 at 2:31 am

    Give that man a medal

  16. Jay Mike says:
    January 11, 2022 at 2:31 am

    This guy would skyrocket in ue4 development popularity if he started a tutorial series. He knows EXACTLY what he is doing and it's insane

  17. Fenfire says:
    January 11, 2022 at 2:31 am

    It is very interesting and working well. Actually i like it, but still i have some critics about it. In my opinion, it is just a "make it work" but not realy an overhaul solution. I think if you would like to have effects like this one, you should think about creating a well structured architecture and optimize all your basic maps where yours inherit from.
    I experienced having a well organized and planned architecture for shaders is important for a good performance.
    Hope it didn't sound too precocious, just wanted to add some "keep in mind stuff"

  18. Gabó Extremo says:
    January 11, 2022 at 2:31 am

    u are a good

  19. Torey 3D says:
    January 11, 2022 at 2:31 am

    Z is for Zed : ) Stay safe down there!

  20. MostHost LA says:
    January 11, 2022 at 2:31 am

    Could we maybe get some keywords added to the description so as to get this to come up on search engines? Something like: Ue4 render target landscape deformation laser beam blueprint.

  21. Fabiano Peres says:
    January 11, 2022 at 2:31 am

    This is AMAZING!!!

  22. BlackHeart Gaming says:
    January 11, 2022 at 2:31 am

    He looks like the guy that sings seven nation army lol

  23. Xavi says:
    January 11, 2022 at 2:31 am

    Great Tutorial. Can I add paint with texture mask ?
    I have tried to do so, but to remove the distance node it painted the entire map. Any idea that can help me.

  24. Snyper vii says:
    January 11, 2022 at 2:31 am

    does anyone know the video where he makes the beam particle??

  25. 👨‍💻UniversalGameDev👨‍💻 says:
    January 11, 2022 at 2:31 am

    У вас скоро ораторы засыпать будут. Это был ваш самый сонный работник?

  26. Song Zep says:
    January 11, 2022 at 2:31 am

    This is so cool!

  27. KillerSneak says:
    January 11, 2022 at 2:31 am

    I would love to see how to apply this to the “boy and his kite” demo (the landscape material). I can’t seem to apply this effect to the landscape material at all.

  28. KillerSneak says:
    January 11, 2022 at 2:31 am

    So how would one do this for none uniform sizes if it’s not the magic 50400 number?

  29. KillerSneak says:
    January 11, 2022 at 2:31 am

    So this is the only way to “semi” interact with grass (Not foliage) have to look/get into this.

  30. Abdur Rehman says:
    January 11, 2022 at 2:31 am

    The tutorial was awesome, but would you please make a tutorial for material for charredGround.

  31. Manuel Camelo says:
    January 11, 2022 at 2:31 am

    the EMUs Won the World War ( ͡° ͜ʖ ͡°)™

  32. Luan Nguyen says:
    January 11, 2022 at 2:31 am

    He look a bit like Michael Jackson 0.0

  33. Daniel Sandoval says:
    January 11, 2022 at 2:31 am

    Best tutorial I've watched so far.

  34. Юрий Кнут says:
    January 11, 2022 at 2:31 am

    10 meters not 1024 cm, just 1000, but this awsome, thank you

  35. snowWarden says:
    January 11, 2022 at 2:31 am

    grass that cares lol

  36. Alex Strook says:
    January 11, 2022 at 2:31 am

    Damn, the speaker is awesome !! So much knowledge in such a little time

  37. PatientZero says:
    January 11, 2022 at 2:31 am

    My man…. Let me just take a portion of your knowledge on this stuff… just a portion… and I think I would be good. Amazing presentation! Looking forward to more videos from Chris!

  38. Network Ninja says:
    January 11, 2022 at 2:31 am

    WOW! Chris Murphy you are the man! Thanks

  39. PaulsPalace says:
    January 11, 2022 at 2:31 am

    This is awesome! any idea how to make it so the lava that pre-exist on the map doesn't flow into the newly generated lava being created on the map ?

  40. Robert Perly says:
    January 11, 2022 at 2:31 am

    Nice job

  41. Terence Kearns says:
    January 11, 2022 at 2:31 am

    Chris Murphy, you are a legend mate. I'm still doing your courses on UDEMY. Packed full of juicy goodness.

  42. CyberWolf755 says:
    January 11, 2022 at 2:31 am

    fast and smooth… mostly 😀

  43. Richard Harrington says:
    January 11, 2022 at 2:31 am

    One talented man right here. Check out his Udemy course if you haven't seen it.

  44. La Porta D says:
    January 11, 2022 at 2:31 am

    Actually, Chris, most of us that are new to this, and wanting to learn VFX, not land, are looking at those weird box/nodes and wondering what those are in the first place.

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