Zak Belica, the Audio Director of Fortnite, shows us how to utilize Blueprints in Unreal Engine in regards to Audio, followed by a …

Find gameplays for your favorite games
Zak Belica, the Audio Director of Fortnite, shows us how to utilize Blueprints in Unreal Engine in regards to Audio, followed by a …
Comments are closed.
Cookie | Duration | Description |
---|---|---|
cookielawinfo-checkbox-analytics | 11 months | This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Analytics". |
cookielawinfo-checkbox-functional | 11 months | The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". |
cookielawinfo-checkbox-necessary | 11 months | This cookie is set by GDPR Cookie Consent plugin. The cookies is used to store the user consent for the cookies in the category "Necessary". |
cookielawinfo-checkbox-others | 11 months | This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other. |
cookielawinfo-checkbox-performance | 11 months | This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Performance". |
viewed_cookie_policy | 11 months | The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. It does not store any personal data. |
🔊👇1️⃣, 🙏👆🧠👈👇, 👇❤️☝️. 🤦♂️😘. 😔💤.👆👍.
Thank you!
Asmr until BZZZZZZZZZZZZ
@17:36 you're damn straight, my ears are still buzzing as I am typing this ><
5:57 Audio Component Loop Control for Automatic Weapons
9:01 Controlling Audio Values
23:10 Switch Node Setup for Footsteps
36:27 Adding Music with Stem Control
41:43 Stereo Ambience with Random Sound Placement
52:44 Audio Ducking for Sound Mixing
1:01:14 Q&A
Sorry for necroposting, but thanks for this video! It's helpful to see how things should be done. I'd love it if there was an updated one with new features and best practices.
FMOD 🙂
after using the command: log logaudio veryverbose . How am I able to turn it off? It keeps logging EVERYTHING 🙂
How to record your microphone-voice directly inside the sequencer? Voice-Overs?
почему нет субтитров?
41:42
i´m a little bit confused about when is worth use a middleware or blueprints, can you give me your advice?
i´m a little bit confused about when is worth use a middleware or blueprints, can you give me your advice?
29:10 he never showed that part
he never explained how to set different sound based on different terrain.
Anyone here knows whats going on in the rest of the Material Zone Setup blueprint? I dont quite understand what the OnComponentEndOverlap(Rock Box) node is connected to and whats happening on the the right side of the blueprint :/
Timecode?
Can you please enable automatic closed captioning for this and other helpful video tutorials on your channel? It'd be very useful for the hearing-impaired to follow along. :3
Do UE4's 'Content Examples' (btw, not the 'Content Example Directory') from the "Learn" section, have any engine sound? I'm trying to learn how to move the needles of an RPM and velocity asset, while generate the appropriate engine sound!
Добавте пожалуйста Unreal: Remastered в Steam
Please add a game to Steam Jazz Jackrabbit 1, 2, 3
Пожалуйста добавте игру в Steam Jazz Jackrabbit 1, 2, 3
This training session here is VERY important and helpful. Thanks Zak!
Oh so there are 2 Zak!
39:00 Continuous Modulator(连续调制器)节点
The Blueprints are not in the demo content (audio map), can i download it somewhere else? i'd like to finish the Audio_Volume_ControlBP … idk about the rest but i'm stuck on the last part of the blueprint, and i also want the blueprint for different sounds on different materials (grass,wood,…) Thx. (ue4-18)
anybody can help me : How to stop the looping sound wav….use what node in blueprint?
Zak Belica is the fucking guy who did the original counter strike soundtrack! Cool!
I have builded the ambience and music system, but how does the material zone setup looks like? You didn't showed us the setup there and I can't get the engine triggered :/
I know the video is quite old, but hopefully someone knows the answer :/
Is it possible to modulate past a value of 2.0?
30:28 Did you cut him off saying "I gotchoo" What the hell man I was listening to him haha
"Voodoo print"
would have been a cool name too.
This talk is awesome! Thanks a lot!
and how did you create those blueprints? I notice that you have them pre made.
Hey Im just wondering how you where able to s input the music into the specific sub classes their? I noticed how you implement the sound right into the game but how did you connect it with those specific sub classes?
This video is extremely helpful. Thank you!
Does the information in this video still apply with the newly coded sound engine in 4.13 and later?
This is just hip.
This is just incredible! Thanks Zac!
Does he explain how to add constant audio so that when u launch the game it will play like a song while u play the game?
I've seen this map used many times. Does anybody know where I can download it? I am learning UE4 and would love to use it to test various things that I am working on.
I hate the crossfading music thing, so instead we opted for something like what the Witcher 3 uses. Two complete different tracks butted up against each other, but a transition cue which is usually a whoosbang plays between them. They don't match up metronome wise, so it's best to create a music cue that is even faster or more intense. Makes it way more complicated though.
Is this project downloadable from anywhere? This level sure would come in handy…
Brilliant video – solved all my audio difficulties in one go. Thanks Zak!
Gotta love that ice cube reference at 6:53 aha
POLICE 1013 <3
Original Unreal soundtrack piece (Shared Dig) in the beginning – love it!
Yeah, finally something about audio, thank you very much! 🙂