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Audio & Blueprints | Live Training | Unreal Engine

Posted on February 22, 2022 By Unreal Engine 46 Comments on Audio & Blueprints | Live Training | Unreal Engine



Zak Belica, the Audio Director of Fortnite, shows us how to utilize Blueprints in Unreal Engine in regards to Audio, followed by a …

Gameplays Tags:ue4 gameplay cues

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Comments (46) on “Audio & Blueprints | Live Training | Unreal Engine”

  1. CVV says:
    February 22, 2022 at 9:28 am

    🔊👇1️⃣, 🙏👆🧠👈👇, 👇❤️☝️. 🤦‍♂️😘. 😔💤.👆👍.

  2. Harold Williams says:
    February 22, 2022 at 9:28 am

    Thank you!

  3. Austin Caldwell says:
    February 22, 2022 at 9:28 am

    Asmr until BZZZZZZZZZZZZ

  4. M0rph3u5 says:
    February 22, 2022 at 9:28 am

    @17:36 you're damn straight, my ears are still buzzing as I am typing this ><

  5. LZNPRO says:
    February 22, 2022 at 9:28 am

    5:57 Audio Component Loop Control for Automatic Weapons
    9:01 Controlling Audio Values
    23:10 Switch Node Setup for Footsteps
    36:27 Adding Music with Stem Control
    41:43 Stereo Ambience with Random Sound Placement
    52:44 Audio Ducking for Sound Mixing
    1:01:14 Q&A

  6. James Box says:
    February 22, 2022 at 9:28 am

    Sorry for necroposting, but thanks for this video! It's helpful to see how things should be done. I'd love it if there was an updated one with new features and best practices.

  7. Mohammed Mecegguem says:
    February 22, 2022 at 9:28 am

    FMOD 🙂

  8. Daniel J Bergström 2Feather says:
    February 22, 2022 at 9:28 am

    after using the command: log logaudio veryverbose . How am I able to turn it off? It keeps logging EVERYTHING 🙂

  9. Fatty Bull says:
    February 22, 2022 at 9:28 am

    How to record your microphone-voice directly inside the sequencer? Voice-Overs?

  10. Стас Л says:
    February 22, 2022 at 9:28 am

    почему нет субтитров?

  11. peteypablo09 says:
    February 22, 2022 at 9:28 am

    41:42

  12. Octavio Rombolá says:
    February 22, 2022 at 9:28 am

    i´m a little bit confused about when is worth use a middleware or blueprints, can you give me your advice?

  13. Octavio Rombolá says:
    February 22, 2022 at 9:28 am

    i´m a little bit confused about when is worth use a middleware or blueprints, can you give me your advice?

  14. KRN2L says:
    February 22, 2022 at 9:28 am

    29:10 he never showed that part

  15. KRN2L says:
    February 22, 2022 at 9:28 am

    he never explained how to set different sound based on different terrain.

  16. mesterolsen says:
    February 22, 2022 at 9:28 am

    Anyone here knows whats going on in the rest of the Material Zone Setup blueprint? I dont quite understand what the OnComponentEndOverlap(Rock Box) node is connected to and whats happening on the the right side of the blueprint :/

  17. Brutal says:
    February 22, 2022 at 9:28 am

    Timecode?

  18. TORLEY says:
    February 22, 2022 at 9:28 am

    Can you please enable automatic closed captioning for this and other helpful video tutorials on your channel? It'd be very useful for the hearing-impaired to follow along. :3

  19. Ben Nguyen says:
    February 22, 2022 at 9:28 am

    Do UE4's 'Content Examples' (btw, not the 'Content Example Directory') from the "Learn" section, have any engine sound? I'm trying to learn how to move the needles of an RPM and velocity asset, while generate the appropriate engine sound!

  20. Олег Борщов says:
    February 22, 2022 at 9:28 am

    Добавте пожалуйста Unreal: Remastered в Steam

  21. Олег Борщов says:
    February 22, 2022 at 9:28 am

    Please add a game to Steam Jazz Jackrabbit 1, 2, 3
    Пожалуйста добавте игру в Steam Jazz Jackrabbit 1, 2, 3

  22. fataxel says:
    February 22, 2022 at 9:28 am

    This training session here is VERY important and helpful. Thanks Zak!

  23. David Boura says:
    February 22, 2022 at 9:28 am

    Oh so there are 2 Zak!

  24. yipeng dai says:
    February 22, 2022 at 9:28 am

    39:00 Continuous Modulator(连续调制器)节点

  25. Mike Ue4 says:
    February 22, 2022 at 9:28 am

    The Blueprints are not in the demo content (audio map), can i download it somewhere else? i'd like to finish the Audio_Volume_ControlBP … idk about the rest but i'm stuck on the last part of the blueprint, and i also want the blueprint for different sounds on different materials (grass,wood,…) Thx. (ue4-18)

  26. Gen Lee says:
    February 22, 2022 at 9:28 am

    anybody can help me : How to stop the looping sound wav….use what node in blueprint?

  27. blanks says:
    February 22, 2022 at 9:28 am

    Zak Belica is the fucking guy who did the original counter strike soundtrack! Cool!

  28. Budgie Senpai says:
    February 22, 2022 at 9:28 am

    I have builded the ambience and music system, but how does the material zone setup looks like? You didn't showed us the setup there and I can't get the engine triggered :/
    I know the video is quite old, but hopefully someone knows the answer :/

  29. Daniel Petras says:
    February 22, 2022 at 9:28 am

    Is it possible to modulate past a value of 2.0?

  30. Lance S says:
    February 22, 2022 at 9:28 am

    30:28 Did you cut him off saying "I gotchoo" What the hell man I was listening to him haha

  31. Jeronimo Barraco-Marmol says:
    February 22, 2022 at 9:28 am

    "Voodoo print"
    would have been a cool name too.
    This talk is awesome! Thanks a lot!

  32. Andres Hurtado says:
    February 22, 2022 at 9:28 am

    and how did you create those blueprints? I notice that you have them pre made.

  33. Andres Hurtado says:
    February 22, 2022 at 9:28 am

    Hey Im just wondering how you where able to s input the music into the specific sub classes their? I noticed how you implement the sound right into the game but how did you connect it with those specific sub classes?

  34. Owen Cooper says:
    February 22, 2022 at 9:28 am

    This video is extremely helpful. Thank you!

  35. XANDRE says:
    February 22, 2022 at 9:28 am

    Does the information in this video still apply with the newly coded sound engine in 4.13 and later?

  36. Wesley Roskell says:
    February 22, 2022 at 9:28 am

    This is just hip.

  37. Vlady Veselinov says:
    February 22, 2022 at 9:28 am

    This is just incredible! Thanks Zac!

  38. AmazingCore Gaming says:
    February 22, 2022 at 9:28 am

    Does he explain how to add constant audio so that when u launch the game it will play like a song while u play the game?

  39. Mikey Henry says:
    February 22, 2022 at 9:28 am

    I've seen this map used many times. Does anybody know where I can download it? I am learning UE4 and would love to use it to test various things that I am working on.

  40. Nathan Allen Pinard says:
    February 22, 2022 at 9:28 am

    I hate the crossfading music thing, so instead we opted for something like what the Witcher 3 uses. Two complete different tracks butted up against each other, but a transition cue which is usually a whoosbang plays between them. They don't match up metronome wise, so it's best to create a music cue that is even faster or more intense. Makes it way more complicated though.

  41. Hugo Tremblay says:
    February 22, 2022 at 9:28 am

    Is this project downloadable from anywhere? This level sure would come in handy…

  42. Nomad says:
    February 22, 2022 at 9:28 am

    Brilliant video – solved all my audio difficulties in one go. Thanks Zak!

  43. xXanaXBloodXx says:
    February 22, 2022 at 9:28 am

    Gotta love that ice cube reference at 6:53 aha

  44. Alex gre says:
    February 22, 2022 at 9:28 am

    POLICE 1013 <3

  45. Sebastian Zander says:
    February 22, 2022 at 9:28 am

    Original Unreal soundtrack piece (Shared Dig) in the beginning – love it!

  46. Slavq Beats says:
    February 22, 2022 at 9:28 am

    Yeah, finally something about audio, thank you very much! 🙂

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