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AI for behavior: Advanced research for intelligent decision making – Unite LA

Posted on May 27, 2022 By Unity 11 Comments on AI for behavior: Advanced research for intelligent decision making – Unite LA



The Behavior Planner is a new AI-driven system created by Unity Labs that gives a game object the ability to reason on how it should act, based on predetermined choice criteria in an authoring flow that can be used for NPCs, game design feedback, player tutorials and more.
Speakers: Amir Ebrahimi (Software Developer), Nicolas Meuleau (Director of AI Research), Trevor Santarra (Research Engineer – AI Labs) – Unity Technologies

Learn more: https://unity3d.com/machine-learning

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Gameplays Tags:game dev, Game Development, Game Engine, gameplay framework ai, Games, unity, Unity Technologies, unity3d

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Comments (11) on “AI for behavior: Advanced research for intelligent decision making – Unite LA”

  1. Mee says:
    May 27, 2022 at 9:25 pm

    Will save me time making my own, excellent. Turns out they stopped working on it.

  2. DanBrian says:
    May 27, 2022 at 9:25 pm

    is this already available in some way in 2020?

  3. HighTemplarTreant says:
    May 27, 2022 at 9:25 pm

    Does it work with ECS, jobs and burst for better performance?

  4. John Leorid says:
    May 27, 2022 at 9:25 pm

    TL;DR: GOAP explained in one phrase:
    Procedural Statemachines.
    Thats it. You feed the planner with data about the world and it builds a statemachine to this current state of the world.

  5. Renzo Coppola says:
    May 27, 2022 at 9:25 pm

    This is great. My mind is kind of into these problems right now. Uncertainty, planning, and learning are great ideas merged into one.

  6. Gregory Fenn says:
    May 27, 2022 at 9:25 pm

    How do I install it? I have the Unity/ml-agents github package cloned to my local computer, but how do I plug it in into my unity editor? How do I get the interface you demo at 20:50 ?

  7. Jimmy says:
    May 27, 2022 at 9:25 pm

    Exactly what is the difference between this and GOAP? Is the difference the domain level and the macro action mindset?

  8. Kabanchik85 says:
    May 27, 2022 at 9:25 pm

    I remember GDC paper detailing FEAR planning system, good to see these principles implemented in Unity and have an option to go this way out of the box

  9. Rangga Aditya says:
    May 27, 2022 at 9:25 pm

    Sir , please upload video about add google maps in unity3d , i have old script but not work . please make video about google maps and navigation Script

  10. Joydeep Mani says:
    May 27, 2022 at 9:25 pm

    Was wondering, how does this ai system compares to the environment query system, found in ue4 and cryengine, which also attemps to give the best results from a group of tests ?
    I suppose, we could recreate eqs-type system using this planning based ai

  11. Crowspears says:
    May 27, 2022 at 9:25 pm

    Unity are uploading so fast!

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