Between listless fight, lifeless NPCs and a tedious transit system, we have been somewhat down on the Elite Harmful: Odyssey alpha up to now. However whereas part 2 arrives with a heavy give attention to first-person capturing, I am optimistic that opening up extra of the galaxy will lastly give the land-loving enlargement room to breathe.
Part 2 of the Odyssey Alpha introduces Battle Zones, 12v12 deathmatches occurring wherever two factions are butting heads. Groups are composed of each gamers and NPCs—and when you can drive your personal ship to the battle, signing up for a battle at a station will allow you to journey a dropship in with the remainder of your group.
It is a extra structured strategy to interact with Odyssey’s floor fight—a function that has up to now felt extraordinarily flimsy, and never simply due to the scattershot mission design. However group deathmatch is not what I come to Elite: Harmful for. Happily, Part 2 additionally comes with an enlargement of Odyssey’s galaxy (opening up a 20 light-year bubble) and at last lets us get again behind the wheel of our personal ships.
Apex Interstellar has its charms, certain. However the taxi service being the one strategy to traverse Odyssey up to now was a chore. Now, each participant can be gifted a Cobra MKII to nip round on—toppling Apex’s monopoly on journey and, extra importantly, letting you land wherever on any landable planetary physique, no matter whether or not it has touchdown pads. Testers may even be given 300,000 credit to get began, and a brand new beginning system has been picked to offer a direct change of surroundings.
Future phases of the Odyssey Alpha will open up the galaxy additional, and finally allow you to take a replica of your present commander into the pre-release take a look at server. Odyssey is about to launch correctly later this spring. Hopefully, it will have discovered a extra satisfying place inside the Elite Harmful ecosystem by then.