I not too long ago obtained to play an hour of Icarus, the upcoming survival sport from New Zealand developer RocketWerkz. Displaying me the ropes throughout my first foray onto the alien planet was Dean Corridor, founding father of the studio (and previously of Bohemia Interactive and DayZ).
In our session, Corridor walked me by the early phases of survival on planet Icarus, which concerned gathering assets, unlocking recipes, crafting instruments, and inevitably, chopping down timber. As I hacked away at my first tree, Corridor advised me to “make sure it doesn’t fall on anyone.”
After we consider harmful falling timber as of late, our minds naturally flip to Valheim, so I requested Corridor if he and his group at RocketWerkz had been enjoying the favored Viking survival sport.
“Uh… A lot of Valheim,” Corridor mentioned. “A lot of it. We’re very happy with what it’s introduced into the survival lexicon, for sure.”
Valheim got here up a number of instances in the course of the session, in truth—which is smart since each video games happen in a sprawling open world the place you hunt deer, construct bases, make harmful expeditions out into the wilderness, and have to fret about timber falling on you.
“I really feel like the player story we’re trying to create with Icarus, of you actually going in and surviving, you really get a sense of, with Valheim, how important the feeling is of everything,” Corridor mentioned.
On the similar time, Corridor made a degree of Icarus’s map being hand-crafted with procedural components, versus Valheim’s absolutely procedural map. “We really just wanted you to have that real sense of exploration and everywhere being different,” he mentioned.
“One of the challenges with procedural generation is once you’ve visited one [type of] biome, you’ve kind of visited them all. And that’s why by hand-authoring the map, we really wanted to make it feel like you’re actually exploring.”
We additionally mentioned one other survival sport, Ark: Survival Developed, which Corridor mentioned he was a fan of enjoying solo. Making Icarus a co-op sport you could possibly nonetheless play by yourself was extraordinarily essential to RocketWerkz, Corridor mentioned. “So one of our pillars was, it’s fun to play alone. It was one of the first pillars we had, and that’s that’s how I’d often play Ark.”
Corridor additionally hopes the story of Icarus, involving the failed terraforming course of associated within the live-action lore trailer, would attraction to gamers as properly.
“I just love the real zen aspect of, same with Ark or Valheim or Icarus, going and just build a cabin and just survive, go out and hunt a deer, but then being able to actually explore a story in a world that you don’t know a lot about,” he mentioned. “[The story] kind of takes you to this familiar place, but actually gently pulls you through into this whole other world. And that was what I was really looking for in a survival game, and what we’re doing here.”